![Paper mario and the thousand year door rom gamecube](https://loka.nahovitsyn.com/49.jpg)
![paper mario and the thousand year door rom gamecube paper mario and the thousand year door rom gamecube](https://r.mprd.se/media/images/66798-Paper_Mario_-_The_Thousand-Year_Door_(Europe)_(En,Fr,De,Es,It)-1445629185.png)
- #Paper mario and the thousand year door rom gamecube full
- #Paper mario and the thousand year door rom gamecube software
- #Paper mario and the thousand year door rom gamecube Pc
- #Paper mario and the thousand year door rom gamecube download
#Paper mario and the thousand year door rom gamecube full
Some really minor stuttering even with full FPS in some areas. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground).
![paper mario and the thousand year door rom gamecube paper mario and the thousand year door rom gamecube](https://romhustler.org/img/screenshots/gamecube/ingame/53d165374a151.jpg)
DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL).ĭolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2.ġ00% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). With LLE the music seems to be ok but it's too demanding for my system. Sound effects seem to be right, but the music problem is annoying. Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc. Runs at a smooth 60FPS in everything but transitions, and in some cutscenes with big effects. I was actually surprised to see battles at more FPS. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks.
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#Paper mario and the thousand year door rom gamecube download
You can download 3.0-936 from the Dolphin Old Builds.ġ2~15FPS outside, 20~25FPS in battle due to low-end system. Dolphin will display a warning when launching a ROM saying sound will be garbled because of a wrong hash, but it will be perfectly fine so just press No and play. To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from the Dolphin Source and placed it in. Use LLE audio to fix various sound issues. Really smooth on Direct3D9, unlike many 3.5-x builds I tried which caused random slowdowns all over the place. Game is 100% playable in it's current state. EFB to RAM reduces the graphical glitches of the punies to minor at best. Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors. No slowdowns even at higher resolutions (720p). The music is also way too loud and makes it hard to hear some sound effects.Īudio glitches with non-LLE, perfect with LLE. Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. Occasional audio bugs, but not terribly bad.
#Paper mario and the thousand year door rom gamecube Pc
Used to be slow but I've changed some settings on my PC to fix. Performance wise it's perfectly playable. 60FPS, but with very minor sound hiccups.Īlmost perfect, crashes sometimes, sound is near perfect on LLEĦ0FPS consistently on D3D11 with DSP HLE, occasional slowdowns to about 50FPS with accompanying sound hiccups, but completely playableĥ0-60FPS consistently on D3D9, occasional slowdowns, sound issues and (rarely) major bugs like dialogues which don't come, but completely playable.Ĭrashes at random points: 60FPS+ with any plug-in with both and.Ĭonstant random crashes. The above graphical glitches have been dealt with (using the above configuration). Runs at 60FPS, slowdowns in big areas and minor graphical issues Runs at 60FPS has some Sound and Graphical Issues Playable: 60FPS with OpenGL plug-in, 4X AA and OpenCL EnabledĬrashes at random points: 60FPS with any plug-in Playable: 40-60FPS, minor glitches and slowdowns in big areas. Playable: 30-70FPS, some slowdowns in big areas. Paper Mario The Thousand Year Door on PC - Dolphin emulator This title has been tested on the environments listed below: Test Entries
#Paper mario and the thousand year door rom gamecube software
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